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SnowVision

PROEJCT TYPE

Product & AR App Design

POSITION / ROLE

UX & UI Designer
Product Designer

TEAM

Individual Project

TIMELINE

2023.8 - 2023.10

TOOL

Figma

Adobe Suites

Introduction

Introduction

Through SnowVision, I aim to redefine the snowboarding and skiing experience by integrating augmented reality (AR) technology into snow goggles.

SnowVision introduces an assistance system that offers users real-time data and safety features, which enhance their awareness and interaction with the surroundings as they ride the slopes.

Moreover, I created an interactive gamification system. It transforms the winter sports landscape into a more engaging adventure, blending reality with gaming elements. I strive to make winter sports a safer and more immersive experience, and to bridge the gap between AR technology and outdoor sports.

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Brainstorm

AR / VR / MR Research

Argumented Technology (AR)

Overlays computer-generated images on the real world

Virtual Reality (VR)

Immerses users in an artificial digital environment

Mixed Reality (MR)

Hybrid of AR and VR

History Timeline of Extended Reality Technology

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1838

Charles Wheatstone invented the stereoscope, a device that allows viewers to see illusion of depth.

1927

Ed Link creates a flight simulator, “Link Trainer,” allowing pilots to train and feel to control a plane.

1956

Morton Heilig created Sensorama, the first VR machine that combines 3D video, audio, smells, and a vibrating chair to immerse the viewer.

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1960

Morton Heilig also patented the Telesphere Mask, the first head-mounted display.

1968

Ivan Sutherland and Bob Sproull developed the Sword of Damocles, the first AR head-mounted display.

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1987

Jaron Lanier created the term "virtual reality" and founded VPL Research, which develops and sells the first commercial VR headsets.

2012

Palmer Luckey launched a Kickstarter campaign for the Oculus Rift raising $2.4M.

2014

Meta acquires Oculus VR for $2 billion. More companies and users have started exploring VR and AR.

2016

The HTC VIVE and PlayStation VR headsets are released. AR and VR investment reached $1.8 Billion.

2017

2019-2022

2023

Extended Reality Technology could revolutionize the way we interact with the world!

What's Next?

Apple announced its entry into the XR market with the Apple Vision Pro, an upcoming mixed-reality headset.

Oculus Quest 1/2 is released, and Meta spent over $36 Billion on Metaverse and XR business.

Apple & Google released their AR framework for developers to create AR apps for smart devices.

Market Research

Ski/Snowboard Equipments & Types

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Ski/Snowboard Equipments & Types

(North America)

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Smart Goggles Research

Case Study

I conducted case studies on a few smart goggles that are available to buy or in the process of developing, utilizing radar charts for analysis to discern their pros and cons. My objective was to incorporate their strengths into SnowVision while avoiding potential pitfalls.

Rekkie Smart Snow Goggle

(Available on Market)

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  • Real-time Information

  • Location Sharing

Pros

Cons

  • Limited Safety Features

  • Functions Layout

Learning
Points

  • User-Centric Design

  • Friend System

RideOn Ski Goggles

(Under Development)

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Pros

  • Communication Features

  • Social Integration

Cons

  • Potential Disturbing UI

  • Reliability Issues

Learning
Points

  • Social Elements

RideOn Ski Goggles

(Under Development)

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Pros

  • Immersive Experience

  • Alert Systems

Cons

  • Control System

Learning
Points

  • Interactive Elements

  • Safety Alert

Through the market research, I find the smart snow goggles market is still in its early stages of development, but it is expected to grow rapidly in the coming years. This is due to a number of factors, including the increasing popularity of winter sports, the growing demand for wearable technology, and technological advancements.​​

Wearable Technology

$186B

Market Cap (2023 - 2028)

​to

$419.4B

17.4%

CAGR (2023 - 2028)

The wearable technology market size is expected to grow from $186.48B in 2023 to $419.44B by 2028, at a CAGR of 17.60%.

Winter Sports Equipment

$2.8B

Market Cap (2023 - 2028)

​to

$3.4B

3.77%

CAGR (2023 - 2028)

The winter sports equipment market size is expected to grow from $2.85B in 2023 to $3.43B by 2028, at a CAGR of 3.77%.

Augmented Reality Technology

$30B

Market Cap (2023 - 2028)

​to

$174.5B

42.4%

CAGR (2023 - 2028)

The AR technology market size is expected to grow from $29.8B in 2023 to $174.5B by 2028, at a CAGR of 42.4%.

User Research

Interview Documentation

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Online Interview

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Interview Notes

Affinity Diagram

Interviewee: Regulus

Interviewee: Elaine

Interviewee: Steven

Interviewee: Carina

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General Info

Assistance System

Gamification System

Social Experience

Key Insights

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General Info

1.

Users exhibit a diverse range of experience levels, from beginners to professionals.

2.

Users tend to learn skiing or snowboarding by observing others due to the high costs of professional coaching.

3.

Users have a strong preference for documenting their adventures using tools like GoPro and Insta 360

4.

New AR users prefer a platform with a user-friendly interface.

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Assistance System

1.

Users showed the need for route planning/mapping features.

2.

Users are interested in real-time location sharing for group skiing experiences.

3.

Users desire an obstacle avoidance alert feature.

4.

Users want an alert call system for potential emergencies.

5.

There's a demand for performance tracking that provides skiing data over time.

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Gamification System

1.

Users are interested in challenges tailored to their skill levels.

2.

Users are motivated by completing achievements.

3.

There's interest in interactive competitions with friends.

4.

Users appreciates a leaderboard for competitions.

5.

There's a desire for virtual community events to connect users.

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Social Experience

1.

Users value connecting with others of varied skill levels.

2.

Many users prefer skiing or snowboarding in groups.

3.

There's a desire for a platform to share skills and tips.

4.

Users see the need to trails rating system that show feedback.

5.

There's an interest in a communication feature for enhanced connectivity and safety.

User Personas

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Ideation

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User Segmentations

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Beginner

Newcomers into the skiing or snowboarding word. SnowVision serves to foster a safe and enajoyable start.

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Intermediate

For users who moved past the beginning stage, SnowVision offers a balanced blend of guidance and freedom to explore different trails.

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Advanced

For the enthusiasts who are deeply invovled in the sports. SnowVision offers a blend of adventure and challenge to enhance their experience.

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PRO

For the seasoned masters of the slopes. SnowVison tailors to match their high level skills, and records their experience.

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User Scenarios

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Regular Solo User

These are individuals prefer the serenity and freedom of skiing or snowboarding alone. They cherish the moment on the slopes at their own pace, without needing coordination or waiting for others. They might be using SnowVision for its navigational features, performance tracking, and the ability to capture and relive their downhill adventures.

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Training

Users who are on a journey to enhance their skills and techniques. Whether beginners or intermediate enthusiasts aiming to refine specific skills, they see every trip downhill as an opportunity to grow. They might use SnowVision's virtual coach feature, skill-based challenges, and performance reports to measure and motivate their progress.

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Group Skiing

These are groups of friends, family, or ski clubs. They cherish the collective experience, from synchronized downhill runs to group challenges. With SnowVision, they might be using features like real-time location sharing, group challenges, and community events to ensure they stay connected, coordinate meet-ups, and share moments.

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Pain Points and Features

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Cost-Impact Matrix

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Design

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Left Side Controls

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Map Button (Active Under 5 MPH)

  • Expand the full map: Press the button

  • Zoom in: Lightly swipe up on the button

  • Zoom out: Lightly swipe down on the button

  • Turn Off Full Map: Press and hold the button

Click to Expand the Map (Active under 5 MPH)

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Swipe Up/Down to Zoom In/Out

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Right Side Controls

Recording Button

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  • Start Recording Footage: Press the button

  • Stop Recording Footage: Double-press the button

Digital Wheel

  • Open Menu/Select/Unselect: Press the button

  • Switch Features: Scroll the button

  • Return to previous page: Double-press the button

  • Turn off Menu: Press and hold the button

SOS Call Button

  • Emergent Safety Call: Press and hold the button

Click Digital Wheel to Expand the Menu/Select/Unselect

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Scroll Digital Wheel to Switch Features

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Usability Testing

I conducted user testing by having my test subject wearing standard snow goggles that served to replicate the real-world conditions under which the AR goggles would be used. The goal was to evaluate the intuitiveness and user-friendliness of the SnowVision's control buttons.

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Control Buttons Overview

Left Side Controls Testing

Right Side Controls Testing

User Feedback

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Conclusion

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How to Use SnowVision?

Step 1: Pair Your Device & Select Your Skill Level

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Pair Your Device 1

Pair Your Device 2

Select Your Skill Level

Goggles Page

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Step 2: Team Up/Compete With Friends

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Select Your Resort

Groups Page

Set Up a Group

Profile Page

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Step 3: Ride on the Slopes

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Wearing the goggle to start journey

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Game Mode

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Direction Sign

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Friends‘ Location Sharing

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Check Point

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Game Infor

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Standard Riding Mode

Step 4: View Your Riding Reports and Share with Friends

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​View Riding Report

Logbook & Reports

Report Detail

Share With Friends

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Next Step

The journey of SnowVision is not just about the product but about building a holistic ecosystem that is designed to grow with its users. By partnering with key stakeholders, organizing events, developing a supportive ecosystem, and ensuring continuous innovation, SnowVision aims to revolutionize the winter sports experience.

Building Partnership

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Snow Resorts

Establish partnership with leading snow resorts to gain access to trails, terrains, and amenities for accurate geo-modeling, which helps to get direct access to potential customers, on-ground promotions, and real-world testing environments.

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Mapping Companie

Collaborate with geospatial technology companies to ensure accurate, real-time, and interactive maps, which helps to offer users precise mapping data and regular map updates.

Event Collaborations and Promotions

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Competitive Snow Events

Organize skiing competitions where participants use SnowVision for a novel racing experience to attract enthusiasts, showcase product capabilities, and generate impact in the community.

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Collaborative Resort Events

Collaborate with Resorts to hold exclusive SnowVision days, offering special experiences. These events help to directly market to snow resort users and collect users’ feedback.

Ecosystem Development

Competitive Snow Events

Create a digital space for users to share experiences, offer suggestions, and connect with each other, which strengthens brand loyalty, fosters a sense of community, and provides insights into user needs.

Retail Collaborations

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Sporting Goods Stores Product Launches

Collaborate with sporting goods stores for exclusive SnowVision launches, or limited-time offers to target the right users and boost initial sales.

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Rental Partnerships at Resorts

Provide SnowVision goggles at partner resorts for trial use to offer firsthand experience to potential buyers and generate rental revenue.

The End
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